Clear SceneTreeDock's previous node selection when removing edited scene

This commit is contained in:
Aaron Franke 2025-07-30 08:49:38 -07:00
parent 2a9ff39264
commit ac20484a05
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GPG key ID: 40A1750B977E56BF

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@ -4096,6 +4096,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
void EditorNode::_remove_edited_scene(bool p_change_tab) {
// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
hide_unused_editors(SceneTreeDock::get_singleton());
SceneTreeDock::get_singleton()->clear_previous_node_selection();
int new_index = editor_data.get_edited_scene();
int old_index = new_index;