mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 22:21:18 +00:00
Use const references where possible for List range iterators
This commit is contained in:
parent
a0f7f42b84
commit
ac3322b0af
171 changed files with 649 additions and 650 deletions
|
|
@ -427,7 +427,7 @@ void RemoteDebugger::_send_resource_usage() {
|
|||
List<RS::TextureInfo> tinfo;
|
||||
RS::get_singleton()->texture_debug_usage(&tinfo);
|
||||
|
||||
for (RS::TextureInfo &E : tinfo) {
|
||||
for (const RS::TextureInfo &E : tinfo) {
|
||||
DebuggerMarshalls::ResourceInfo info;
|
||||
info.path = E.path;
|
||||
info.vram = E.bytes;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue