Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde 2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
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GPG key ID: C3336907360768E1
171 changed files with 649 additions and 650 deletions

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@ -8542,7 +8542,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
} else {
WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
}
for (RID E : owned) {
for (const RID &E : owned) {
free(E);
}
}
@ -8769,7 +8769,7 @@ void RenderingDeviceVulkan::finalize() {
E = N;
}
//free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
for (RID E : owned) {
for (const RID &E : owned) {
free(E);
}
}