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	Use const references where possible for List range iterators
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					 171 changed files with 649 additions and 650 deletions
				
			
		|  | @ -70,7 +70,7 @@ void EditorPropertyRootMotion::_node_assign() { | |||
| 		List<StringName> animations; | ||||
| 		player->get_animation_list(&animations); | ||||
| 
 | ||||
| 		for (StringName &E : animations) { | ||||
| 		for (const StringName &E : animations) { | ||||
| 			Ref<Animation> anim = player->get_animation(E); | ||||
| 			for (int i = 0; i < anim->get_track_count(); i++) { | ||||
| 				paths.insert(anim->track_get_path(i)); | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde