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Use const references where possible for List range iterators
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171 changed files with 649 additions and 650 deletions
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@ -70,7 +70,7 @@ void EditorPropertyRootMotion::_node_assign() {
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List<StringName> animations;
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player->get_animation_list(&animations);
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for (StringName &E : animations) {
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for (const StringName &E : animations) {
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Ref<Animation> anim = player->get_animation(E);
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for (int i = 0; i < anim->get_track_count(); i++) {
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paths.insert(anim->track_get_path(i));
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