mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 10:01:15 +00:00
Use const references where possible for List range iterators
This commit is contained in:
parent
a0f7f42b84
commit
ac3322b0af
171 changed files with 649 additions and 650 deletions
|
|
@ -144,7 +144,7 @@ void TextureRegionEditor::_region_draw() {
|
|||
}
|
||||
}
|
||||
} else if (snap_mode == SNAP_AUTOSLICE) {
|
||||
for (Rect2 &r : autoslice_cache) {
|
||||
for (const Rect2 &r : autoslice_cache) {
|
||||
Vector2 endpoints[4] = {
|
||||
mtx.basis_xform(r.position),
|
||||
mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
|
||||
|
|
@ -327,7 +327,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
|||
}
|
||||
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
|
||||
Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
|
||||
for (Rect2 &E : autoslice_cache) {
|
||||
for (const Rect2 &E : autoslice_cache) {
|
||||
if (E.has_point(point)) {
|
||||
rect = E;
|
||||
if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue