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Use const references where possible for List range iterators
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parent
a0f7f42b84
commit
ac3322b0af
171 changed files with 649 additions and 650 deletions
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@ -291,7 +291,7 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl
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sptr = sptr->_base;
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}
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for (PropertyInfo &E : props) {
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for (const PropertyInfo &E : props) {
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r_list->push_back(E);
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}
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}
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@ -401,7 +401,7 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro
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values[E->key()] = E->get();
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}
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for (PropertyInfo &E : members_cache) {
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for (const PropertyInfo &E : members_cache) {
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propnames.push_back(E);
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}
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}
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@ -861,8 +861,7 @@ Error GDScript::reload(bool p_keep_state) {
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}
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}
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#ifdef DEBUG_ENABLED
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for (const GDScriptWarning &E : parser.get_warnings()) {
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const GDScriptWarning &warning = E;
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for (const GDScriptWarning &warning : parser.get_warnings()) {
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if (EngineDebugger::is_active()) {
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Vector<ScriptLanguage::StackInfo> si;
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EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
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@ -1445,7 +1444,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
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sptr = sptr->_base;
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}
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for (PropertyInfo &E : props) {
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for (const PropertyInfo &E : props) {
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p_properties->push_back(E);
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}
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}
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@ -1661,7 +1660,7 @@ void GDScriptLanguage::init() {
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List<Engine::Singleton> singletons;
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Engine::get_singleton()->get_singletons(&singletons);
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for (Engine::Singleton &E : singletons) {
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for (const Engine::Singleton &E : singletons) {
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_add_global(E.name, E.ptr);
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}
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