Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde 2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
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GPG key ID: C3336907360768E1
171 changed files with 649 additions and 650 deletions

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@ -3391,7 +3391,7 @@ void RendererSceneCull::render_probes() {
idx++;
}
for (Instance *instance : probe->owner->scenario->directional_lights) {
for (const Instance *instance : probe->owner->scenario->directional_lights) {
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
continue;
@ -3464,7 +3464,7 @@ void RendererSceneCull::render_probes() {
idx++;
}
for (Instance *instance : probe->owner->scenario->directional_lights) {
for (const Instance *instance : probe->owner->scenario->directional_lights) {
InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
if (!instance->visible) {
continue;
@ -3571,7 +3571,7 @@ void RendererSceneCull::render_particle_colliders() {
void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
List<RendererStorage::InstanceShaderParam> plist;
RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
for (RendererStorage::InstanceShaderParam &E : plist) {
for (const RendererStorage::InstanceShaderParam &E : plist) {
StringName name = E.info.name;
if (isparams.has(name)) {
if (isparams[name].info.type != E.info.type) {