Use const references where possible for List range iterators

This commit is contained in:
Rémi Verschelde 2021-07-24 15:46:25 +02:00
parent a0f7f42b84
commit ac3322b0af
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GPG key ID: C3336907360768E1
171 changed files with 649 additions and 650 deletions

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@ -4448,7 +4448,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String member_name = String(ident.ptr());
if (shader->structs.has(st)) {
StructNode *n = shader->structs[st].shader_struct;
for (MemberNode *E : n->members) {
for (const MemberNode *E : n->members) {
if (String(E->name) == member_name) {
member_type = E->datatype;
array_size = E->array_size;