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Use const references where possible for List range iterators
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171 changed files with 649 additions and 650 deletions
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@ -4448,7 +4448,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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String member_name = String(ident.ptr());
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if (shader->structs.has(st)) {
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StructNode *n = shader->structs[st].shader_struct;
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for (MemberNode *E : n->members) {
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for (const MemberNode *E : n->members) {
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if (String(E->name) == member_name) {
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member_type = E->datatype;
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array_size = E->array_size;
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