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[HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
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4 changed files with 25 additions and 19 deletions
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@ -94,6 +94,7 @@ extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double
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extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
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extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
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extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
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extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
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extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
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extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
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