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[HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
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4 changed files with 25 additions and 19 deletions
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@ -96,23 +96,16 @@ bool OS_JavaScript::check_size_force_redraw() {
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return godot_js_display_size_update() != 0;
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}
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EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
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OS_JavaScript *os = get_singleton();
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// Empty ID is canvas.
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String target_id = String::utf8(p_event->id);
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if (target_id.empty() || target_id == String::utf8(&(os->canvas_id[1]))) {
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// This event property is the only reliable data on
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// browser fullscreen state.
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os->video_mode.fullscreen = p_event->isFullscreen;
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if (os->video_mode.fullscreen) {
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os->entering_fullscreen = false;
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} else {
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// Restoring maximized window now will cause issues,
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// so delay until main_loop_iterate.
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os->just_exited_fullscreen = true;
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}
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os->video_mode.fullscreen = p_fullscreen;
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if (os->video_mode.fullscreen) {
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os->entering_fullscreen = false;
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} else {
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// Restoring maximized window now will cause issues,
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// so delay until main_loop_iterate.
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os->just_exited_fullscreen = true;
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}
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return false;
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}
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EM_BOOL OS_JavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
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@ -823,7 +816,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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// These callbacks from Emscripten's html5.h suffice to access most
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// JavaScript APIs.
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SET_EM_WINDOW_CALLBACK(blur, blur_callback)
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SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
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#undef SET_EM_CALLBACK
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#undef EM_CHECK
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@ -832,8 +824,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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godot_js_display_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
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godot_js_display_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
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godot_js_display_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
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// For APIs that are not (sufficiently) exposed, a
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// library is used below (implemented in library_godot_display.js).
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godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
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godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
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MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
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MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
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