[HTML5] Implement fullscreenchange in JS library.

Removes more emscripten HTML5 library dependencies.
This commit is contained in:
Fabio Alessandrelli 2021-09-12 12:19:33 +02:00
parent b7ac3c1aeb
commit ac78e7f940
4 changed files with 25 additions and 19 deletions

View file

@ -96,23 +96,16 @@ bool OS_JavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
OS_JavaScript *os = get_singleton();
// Empty ID is canvas.
String target_id = String::utf8(p_event->id);
if (target_id.empty() || target_id == String::utf8(&(os->canvas_id[1]))) {
// This event property is the only reliable data on
// browser fullscreen state.
os->video_mode.fullscreen = p_event->isFullscreen;
if (os->video_mode.fullscreen) {
os->entering_fullscreen = false;
} else {
// Restoring maximized window now will cause issues,
// so delay until main_loop_iterate.
os->just_exited_fullscreen = true;
}
os->video_mode.fullscreen = p_fullscreen;
if (os->video_mode.fullscreen) {
os->entering_fullscreen = false;
} else {
// Restoring maximized window now will cause issues,
// so delay until main_loop_iterate.
os->just_exited_fullscreen = true;
}
return false;
}
EM_BOOL OS_JavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
@ -823,7 +816,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
@ -832,8 +824,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
godot_js_display_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
godot_js_display_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_display_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
// For APIs that are not (sufficiently) exposed, a
// library is used below (implemented in library_godot_display.js).
godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
MainLoop::NOTIFICATION_WM_MOUSE_EXIT,