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Merge pull request #113464 from kleonc/sprite_dialogs_allow_maximizing
Allow maximizing sprite related dialogs
This commit is contained in:
commit
acb157df7a
2 changed files with 5 additions and 1 deletions
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@ -2410,6 +2410,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed));
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delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed));
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split_sheet_dialog = memnew(ConfirmationDialog);
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split_sheet_dialog = memnew(ConfirmationDialog);
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split_sheet_dialog->set_flag(Window::FLAG_MAXIMIZE_DISABLED, false);
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add_child(split_sheet_dialog);
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add_child(split_sheet_dialog);
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split_sheet_dialog->set_title(TTRC("Select Frames"));
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split_sheet_dialog->set_title(TTRC("Select Frames"));
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split_sheet_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_sheet_add_frames));
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split_sheet_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_sheet_add_frames));
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@ -2654,7 +2655,9 @@ SpriteFramesEditor::SpriteFramesEditor() {
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file_split_sheet->set_title(TTRC("Create Frames from Sprite Sheet"));
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file_split_sheet->set_title(TTRC("Create Frames from Sprite Sheet"));
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file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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add_child(file_split_sheet);
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add_child(file_split_sheet);
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file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
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// Deferred so file dialog is hidden when sprite sheet dialog popups. Otherwise, after allowing
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// sprite sheet dialog to be maximized, it would complain about already having exclusive child window.
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file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet), CONNECT_DEFERRED);
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// Config scale.
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// Config scale.
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scale_ratio = 1.2f;
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scale_ratio = 1.2f;
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@ -1160,6 +1160,7 @@ void TextureRegionEditor::_bind_methods() {
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TextureRegionEditor::TextureRegionEditor() {
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TextureRegionEditor::TextureRegionEditor() {
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set_title(TTR("Region Editor"));
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set_title(TTR("Region Editor"));
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set_flag(FLAG_MAXIMIZE_DISABLED, false);
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set_process_shortcut_input(true);
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set_process_shortcut_input(true);
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set_ok_button_text(TTR("Close"));
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set_ok_button_text(TTR("Close"));
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// Handled manually, to allow canceling dragging.
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// Handled manually, to allow canceling dragging.
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