mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
SCons: Remove transitive includes in libc++
This commit is contained in:
parent
235a32ad11
commit
ad02128137
17 changed files with 114 additions and 2 deletions
12
SConstruct
12
SConstruct
|
|
@ -267,6 +267,11 @@ opts.Add(
|
|||
)
|
||||
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
|
||||
opts.Add(BoolVariable("strict_checks", "Enforce stricter checks (debug option)", False))
|
||||
opts.Add(
|
||||
BoolVariable(
|
||||
"limit_transitive_includes", "Attempt to limit the amount of transitive includes in system headers", True
|
||||
)
|
||||
)
|
||||
opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
|
||||
opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
|
||||
opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
|
||||
|
|
@ -778,6 +783,13 @@ elif methods.using_clang(env) or methods.using_emcc(env):
|
|||
if sys.platform == "win32":
|
||||
env.AppendUnique(CCFLAGS=["-fansi-escape-codes"])
|
||||
|
||||
# Attempt to reduce transitive includes.
|
||||
if env["limit_transitive_includes"]:
|
||||
if not env.msvc:
|
||||
# FIXME: This define only affects `libcpp`, but lack of guaranteed, granular detection means
|
||||
# we're better off applying it universally.
|
||||
env.AppendUnique(CPPDEFINES=["_LIBCPP_REMOVE_TRANSITIVE_INCLUDES"])
|
||||
|
||||
# Set optimize and debug_symbols flags.
|
||||
# "custom" means do nothing and let users set their own optimization flags.
|
||||
# Needs to happen after configure to have `env.msvc` defined.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue