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Rewrite HashMapHasherDefault based on type traits - it is now possible to declare a default hashing function for any type.
Remove cross-project includes from `hashfuncs.h`. Improve hashing function for `Color` (based on values instead of `String`). Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used. Remove now unnecessary `HashableHasher`.
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06827c91c6
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29 changed files with 253 additions and 222 deletions
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@ -487,7 +487,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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static void _uniform_set_invalidation_callback(void *p_userdata);
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static void _canvas_texture_invalidation_callback(bool p_deleted, void *p_userdata);
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typedef LRUCache<RIDSetKey, RID, HashableHasher<RIDSetKey>, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache;
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typedef LRUCache<RIDSetKey, RID, HashMapHasherDefault, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache;
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RIDCache rid_set_to_uniform_set;
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/// Maps a CanvasTexture to its associated uniform sets, which must
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/// be invalidated when the CanvasTexture is updated, such as changing the
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@ -526,7 +526,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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uint32_t flags = 0;
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};
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HashMap<TextureState, TextureInfo, HashableHasher<TextureState>, HashMapComparatorDefault<TextureState>, PagedAllocator<HashMapElement<TextureState, TextureInfo>>> texture_info_map;
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HashMap<TextureState, TextureInfo, HashMapHasherDefault, HashMapComparatorDefault<TextureState>, PagedAllocator<HashMapElement<TextureState, TextureInfo>>> texture_info_map;
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// per-frame buffers
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struct DataBuffer {
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