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Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
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17 changed files with 949 additions and 676 deletions
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@ -244,74 +244,6 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
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class VisualScriptScriptCall : public VisualScriptNode {
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OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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};
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private:
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CallMode call_mode;
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NodePath base_path;
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StringName function;
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int argument_count;
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Node *_get_base_node() const;
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void _update_argument_count();
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_function(const StringName& p_type);
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StringName get_function() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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void set_argument_count(int p_count);
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int get_argument_count() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptScriptCall();
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};
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VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
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class VisualScriptEmitSignal : public VisualScriptNode {
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OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
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