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	Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
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					 3 changed files with 14 additions and 0 deletions
				
			
		|  | @ -2162,6 +2162,9 @@ void ShaderGraphView::_notification(int p_what) { | |||
| 
 | ||||
| void ShaderGraphView::add_node(int p_type, const Vector2 &location) { | ||||
| 
 | ||||
| 	if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0) | ||||
| 		return; | ||||
| 
 | ||||
| 	List<int> existing; | ||||
| 	graph->get_node_list(type,&existing); | ||||
| 	existing.sort(); | ||||
|  |  | |||
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	 Mariano Javier Suligoy
						Mariano Javier Suligoy