mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Make 'is_attribute' false during parse error to prevent crash
This commit is contained in:
parent
887d4bd0d9
commit
ae0026bc7b
1 changed files with 2 additions and 1 deletions
|
|
@ -2692,12 +2692,13 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_attribute(ExpressionNode *
|
|||
}
|
||||
}
|
||||
|
||||
attribute->is_attribute = true;
|
||||
attribute->base = p_previous_operand;
|
||||
|
||||
if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier after "." for attribute access.)")) {
|
||||
return attribute;
|
||||
}
|
||||
|
||||
attribute->is_attribute = true;
|
||||
attribute->attribute = parse_identifier();
|
||||
|
||||
return attribute;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue