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Fix Embedded Game Size
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parent
1b7b009674
commit
ae0b7ff42d
11 changed files with 343 additions and 151 deletions
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@ -50,7 +50,7 @@ void EmbeddedProcess::_notification(int p_what) {
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Rect2i new_global_rect = get_global_rect();
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if (last_global_rect != new_global_rect) {
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last_global_rect = new_global_rect;
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_queue_update_embedded_process();
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queue_update_embedded_process();
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}
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} break;
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@ -60,7 +60,7 @@ void EmbeddedProcess::_notification(int p_what) {
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case NOTIFICATION_RESIZED:
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case NOTIFICATION_VISIBILITY_CHANGED:
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case NOTIFICATION_WM_POSITION_CHANGED: {
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_queue_update_embedded_process();
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queue_update_embedded_process();
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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focus_style_box = get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles));
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@ -77,7 +77,7 @@ void EmbeddedProcess::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_FOCUS_ENTER: {
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_queue_update_embedded_process();
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queue_update_embedded_process();
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_IN: {
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application_has_focus = true;
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@ -88,7 +88,7 @@ void EmbeddedProcess::_notification(int p_what) {
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// or if the current window is a different popup or secondary window.
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if (embedding_completed && current_process_id != focused_process_id && window && window->has_focus()) {
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grab_focus();
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_queue_update_embedded_process();
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queue_update_embedded_process();
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}
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}
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} break;
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@ -102,27 +102,33 @@ void EmbeddedProcess::_notification(int p_what) {
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void EmbeddedProcess::set_window_size(const Size2i p_window_size) {
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if (window_size != p_window_size) {
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window_size = p_window_size;
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_queue_update_embedded_process();
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queue_update_embedded_process();
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}
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}
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void EmbeddedProcess::set_keep_aspect(bool p_keep_aspect) {
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if (keep_aspect != p_keep_aspect) {
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keep_aspect = p_keep_aspect;
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_queue_update_embedded_process();
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queue_update_embedded_process();
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}
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}
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Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
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Rect2i control_rect = get_global_rect();
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control_rect = Rect2i(control_rect.position, control_rect.size.maxi(1));
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if (keep_aspect) {
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Rect2i desired_rect = control_rect;
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float ratio = MIN((float)control_rect.size.x / window_size.x, (float)control_rect.size.y / window_size.y);
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desired_rect.size = Size2i(window_size.x * ratio, window_size.y * ratio).maxi(1);
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control_rect = Rect2i(control_rect.position + margin_top_left, (control_rect.size - get_margins_size()).maxi(1));
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if (window_size != Size2i()) {
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Rect2i desired_rect = Rect2i();
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if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
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// Fixed at the desired size.
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desired_rect.size = window_size;
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} else {
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float ratio = MIN((float)control_rect.size.x / window_size.x, (float)control_rect.size.y / window_size.y);
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desired_rect.size = Size2i(window_size.x * ratio, window_size.y * ratio).maxi(1);
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}
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desired_rect.position = Size2i(control_rect.position.x + ((control_rect.size.x - desired_rect.size.x) / 2), control_rect.position.y + ((control_rect.size.y - desired_rect.size.y) / 2));
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return desired_rect;
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} else {
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// Stretch, use all the control area.
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return control_rect;
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}
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}
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@ -133,8 +139,28 @@ Rect2i EmbeddedProcess::get_screen_embedded_window_rect() {
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rect.position += window->get_position();
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}
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// Removing margins to make space for the focus border style.
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return Rect2i(rect.position.x + margin_top_left.x, rect.position.y + margin_top_left.y, MAX(rect.size.x - (margin_top_left.x + margin_bottom_right.x), 1), MAX(rect.size.y - (margin_top_left.y + margin_bottom_right.y), 1));
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return rect;
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}
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int EmbeddedProcess::get_margin_size(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0);
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switch (p_side) {
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case SIDE_LEFT:
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return margin_top_left.x;
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case SIDE_RIGHT:
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return margin_bottom_right.x;
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case SIDE_TOP:
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return margin_top_left.y;
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case SIDE_BOTTOM:
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return margin_bottom_right.y;
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}
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return 0;
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}
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Size2 EmbeddedProcess::get_margins_size() {
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return margin_top_left + margin_bottom_right;
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}
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bool EmbeddedProcess::is_embedding_in_progress() {
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@ -215,7 +241,7 @@ bool EmbeddedProcess::_is_embedded_process_updatable() {
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return window && current_process_id != 0 && embedding_completed;
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}
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void EmbeddedProcess::_queue_update_embedded_process() {
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void EmbeddedProcess::queue_update_embedded_process() {
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if (updated_embedded_process_queued || !_is_embedded_process_updatable()) {
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return;
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}
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@ -287,7 +313,7 @@ void EmbeddedProcess::_check_mouse_over() {
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// When we already have the focus and the user moves the mouse over the embedded process,
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// we just need to refocus the process.
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if (focused) {
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_queue_update_embedded_process();
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queue_update_embedded_process();
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} else {
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grab_focus();
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queue_redraw();
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