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Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
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20 changed files with 161 additions and 153 deletions
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@ -297,12 +297,12 @@ void Path3DGizmo::redraw() {
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Path3DGizmo::Path3DGizmo(Path3D *p_path) {
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path = p_path;
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set_spatial_node(p_path);
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set_node_3d(p_path);
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orig_in_length = 0;
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orig_out_length = 0;
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}
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EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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if (!path) {
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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