mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Merge pull request #102579 from BlueCube3310/lightmap-denoise-region-expose
Lightmapper: Expose the JNLM denoiser region size in the project settings
This commit is contained in:
commit
aeadefc1a2
1 changed files with 2 additions and 1 deletions
|
@ -1002,7 +1002,8 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref<RDSh
|
|||
// We denoise in fixed size regions and synchronize execution to avoid GPU timeouts.
|
||||
// We use a region with 1/4 the amount of pixels if we're denoising SH lightmaps, as
|
||||
// all four of them are denoised in the shader in one dispatch.
|
||||
const int max_region_size = p_bake_sh ? 512 : 1024;
|
||||
const int user_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size")));
|
||||
const int max_region_size = p_bake_sh ? user_region_size / 2 : user_region_size;
|
||||
int x_regions = Math::division_round_up(p_atlas_size.width, max_region_size);
|
||||
int y_regions = Math::division_round_up(p_atlas_size.height, max_region_size);
|
||||
for (int s = 0; s < p_atlas_slices; s++) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue