mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Add methods to add submenus without using names
This commit is contained in:
parent
9c626b6236
commit
aeec3c1309
21 changed files with 166 additions and 223 deletions
|
@ -4184,18 +4184,15 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
|
|||
popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
|
||||
|
||||
if (selected_float_constant != -1) {
|
||||
popup_menu->add_submenu_item(TTR("Float Constants"), "FloatConstants", int(NodeMenuOptions::FLOAT_CONSTANTS));
|
||||
|
||||
if (!constants_submenu) {
|
||||
constants_submenu = memnew(PopupMenu);
|
||||
constants_submenu->set_name("FloatConstants");
|
||||
|
||||
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
|
||||
constants_submenu->add_item(float_constant_defs[i].name, i);
|
||||
}
|
||||
popup_menu->add_child(constants_submenu);
|
||||
constants_submenu->connect("index_pressed", callable_mp(this, &VisualShaderEditor::_float_constant_selected));
|
||||
}
|
||||
popup_menu->add_submenu_node_item(TTR("Float Constants"), constants_submenu, int(NodeMenuOptions::FLOAT_CONSTANTS));
|
||||
}
|
||||
|
||||
if (selected_constants.size() > 0) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue