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Merge pull request #16173 from vnen/gdscript-arguments
Add argument count check for some GDScript functions
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commit
aeed774fef
2 changed files with 12 additions and 2 deletions
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@ -358,13 +358,16 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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r_ret = Math::dectime((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
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} break;
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case MATH_RANDOMIZE: {
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VALIDATE_ARG_COUNT(0);
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Math::randomize();
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r_ret = Variant();
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} break;
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case MATH_RAND: {
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VALIDATE_ARG_COUNT(0);
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r_ret = Math::rand();
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} break;
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case MATH_RANDF: {
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VALIDATE_ARG_COUNT(0);
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r_ret = Math::randf();
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} break;
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case MATH_RANDOM: {
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@ -593,7 +596,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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r_ret = String(result);
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} break;
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case TEXT_STR: {
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if (p_arg_count < 1) {
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r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 1;
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r_ret = Variant();
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return;
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}
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String str;
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for (int i = 0; i < p_arg_count; i++) {
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@ -1180,6 +1189,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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} break;
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case PRINT_STACK: {
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VALIDATE_ARG_COUNT(0);
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ScriptLanguage *script = GDScriptLanguage::get_singleton();
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for (int i = 0; i < script->debug_get_stack_level_count(); i++) {
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