Use SceneStringName in more places

This commit is contained in:
A Thousand Ships 2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
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41 changed files with 69 additions and 69 deletions

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@ -504,7 +504,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread
} break;
}
EditorNode::get_log()->add_message(output_strings[i], msg_type);
emit_signal(SNAME("output"), output_strings[i], msg_type);
emit_signal(SceneStringName(output), output_strings[i], msg_type);
}
} else if (p_msg == "performance:profile_frame") {
Vector<float> frame_data;