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Use SceneStringName in more places
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41 changed files with 69 additions and 69 deletions
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@ -668,7 +668,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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navigation_mesh_dialog_vbc->add_child(navigation_mesh_l);
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add_child(navigation_mesh_dialog);
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navigation_mesh_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_navigation_mesh));
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navigation_mesh_dialog->connect(SceneStringName(confirmed), callable_mp(this, &MeshInstance3DEditor::_create_navigation_mesh));
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}
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void MeshInstance3DEditorPlugin::edit(Object *p_object) {
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