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Use SceneStringName
in more places
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parent
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commit
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41 changed files with 69 additions and 69 deletions
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@ -2181,7 +2181,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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updating = false;
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edited_anim = "default";
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edited_anim = SceneStringName(default_);
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delete_dialog = memnew(ConfirmationDialog);
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add_child(delete_dialog);
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