Don't include core/io/image.h in core/os/os.h

`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yevhen Babiichuk (DustDFG) 2024-10-16 14:13:36 +03:00
parent 4631a617e5
commit af6d260c17
25 changed files with 23 additions and 4 deletions

View file

@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/file_access_memory.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
#include "core/os/os.h"