Merge pull request #92441 from Chaosus/shader_custom_func_overloads

Implement custom function overloading in shading language
This commit is contained in:
Thaddeus Crews 2024-10-14 14:09:59 -05:00
commit af77100e39
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3 changed files with 259 additions and 143 deletions

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@ -355,7 +355,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
}
header += " ";
header += _mkid(fnode->name);
header += _mkid(fnode->rname);
header += "(";
for (int i = 0; i < fnode->arguments.size(); i++) {
@ -1190,7 +1190,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
} else if (p_default_actions.renames.has(vnode->name)) {
code += p_default_actions.renames[vnode->name];
} else {
code += _mkid(vnode->name);
code += _mkid(vnode->rname);
}
}