C#: Avoid StringName allocation in GodotObject.Free

This commit is contained in:
LuoZhihao 2025-04-17 19:53:30 +08:00
parent c5c1cd4440
commit b0348d0e58

View file

@ -3123,9 +3123,8 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
if (p_imethod.requires_object_call) {
// Fallback to Godot's object.Call(string, params)
p_output.append(INDENT2 CS_METHOD_CALL "(\"");
p_output.append(p_imethod.name);
p_output.append("\"");
p_output.append(INDENT2 CS_METHOD_CALL "(");
p_output.append("MethodName." + p_imethod.proxy_name);
for (const ArgumentInterface &iarg : p_imethod.arguments) {
p_output.append(", ");