Fix node names of submenu items across the editor

Also removes some programmer remarks and fixes some docs.
This commit is contained in:
Yuri Sizov 2023-11-08 14:42:42 +01:00
parent 3e7f638d7b
commit b04b546092
13 changed files with 45 additions and 44 deletions

View file

@ -563,7 +563,7 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
List<StringName> animation_names;
tree->get_animation_list(&animation_names);
menu->add_submenu_item(TTR("Add Animation"), "animations");
menu->add_submenu_item(TTR("Add Animation"), "AddAnimations");
if (animation_names.is_empty()) {
menu->set_item_disabled(menu->get_item_idx_from_text(TTR("Add Animation")), true);
} else {
@ -1774,7 +1774,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->set_name("AddAnimations");
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
connect_menu = memnew(PopupMenu);