Makes Texture and TextureUniform in visual shaders to use UV by default

This commit is contained in:
Yuri Roubinsky 2019-10-03 10:40:26 +03:00
parent c9781df316
commit b11d15d5c3
5 changed files with 57 additions and 15 deletions

View file

@ -665,6 +665,15 @@ void VisualShaderEditor::_update_graph() {
label->set_text(name_left);
label->add_style_override("normal", label_style); //more compact
hb->add_child(label);
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
hint_label->add_color_override("font_color", get_color("font_color_readonly", "TextEdit"));
hint_label->add_style_override("normal", label_style);
hb->add_child(hint_label);
}
}
}