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Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷♂️
Add MeshInstance3D upgrade code
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@ -284,6 +284,7 @@
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</member>
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<member name="animation/compatibility/default_parent_skeleton_in_mesh_instance_3d" type="bool" setter="" getter="" default="false">
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If [code]true[/code], [member MeshInstance3D.skeleton] will point to the parent node ([code]..[/code]) by default, which was the behavior before Godot 4.6. It's recommended to keep this setting disabled unless the old behavior is needed for compatibility.
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[b]Note:[/b] If you disable this option in an existing project, it's strongly recommended to use the [code]Project > Tools > Upgrade Project Files...[/code] option to ensure existing scenes do not break.
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</member>
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<member name="animation/warnings/check_angle_interpolation_type_conflicting" type="bool" setter="" getter="" default="true">
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If [code]true[/code], [AnimationMixer] prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the [AnimationMixer] cache.
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