Fix the logic to restart the Godot application

This commit is contained in:
Fredia Huya-Kouadio 2022-05-23 12:33:15 -07:00
parent 241c267d9c
commit b162e7ac39
9 changed files with 163 additions and 88 deletions

View file

@ -791,7 +791,6 @@ void EditorExportPlatformAndroid::_write_tmp_manifest(const Ref<EditorExportPres
}
manifest_text += _get_xr_features_tag(p_preset);
manifest_text += _get_instrumentation_tag(p_preset);
manifest_text += _get_application_tag(p_preset, _has_storage_permission(perms));
manifest_text += "</manifest>\n";
String manifest_path = vformat("res://android/build/src/%s/AndroidManifest.xml", (p_debug ? "debug" : "release"));
@ -955,10 +954,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(retain_data_on_uninstall, &p_manifest.write[iofs + 16]);
}
if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
if (tname == "activity" && attrname == "screenOrientation") {
encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
}