Use same colors for editor and running project for collision/path debug

This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
This commit is contained in:
Hugo Locurcio 2024-04-21 00:40:45 +02:00
parent 4a0160241f
commit b1a2394b3b
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GPG key ID: 39E8F8BE30B0A49C
12 changed files with 10 additions and 14 deletions

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@ -1054,7 +1054,7 @@ int Path3DGizmoPlugin::get_priority() const {
}
Path3DGizmoPlugin::Path3DGizmoPlugin(float p_disk_size) {
Color path_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.9));
Color path_color = SceneTree::get_singleton()->get_debug_paths_color();
Color path_tilt_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/path_tilt", Color(1.0, 1.0, 0.4, 0.9));
disk_size = p_disk_size;