Update script signals in real-time when script changes. Fixes #8980

This commit is contained in:
Juan Linietsky 2017-08-18 16:43:23 -03:00
parent 2ed87f33cf
commit b20952ebff
7 changed files with 31 additions and 4 deletions

View file

@ -34,18 +34,19 @@
#include "editor/script_editor_debugger.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "node_dock.h"
#include "os/file_access.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
/*** SCRIPT EDITOR ****/
void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("name_changed"));
ADD_SIGNAL(MethodInfo("script_changed"));
ADD_SIGNAL(MethodInfo("request_help_search", PropertyInfo(Variant::STRING, "topic")));
ADD_SIGNAL(MethodInfo("request_help_index"));
ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
@ -1714,6 +1715,7 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
_update_script_names();
_save_layout();
se->connect("name_changed", this, "_update_script_names");
se->connect("script_changed", this, "_script_changed");
se->connect("request_help_search", this, "_help_search");
se->connect("request_open_script_at_line", this, "_goto_script_line");
se->connect("go_to_help", this, "_help_class_goto");
@ -2200,6 +2202,11 @@ void ScriptEditor::register_create_script_editor_function(CreateScriptEditorFunc
script_editor_funcs[script_editor_func_count++] = p_func;
}
void ScriptEditor::_script_changed() {
NodeDock::singleton->update_lists();
}
void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_file_dialog_action", &ScriptEditor::_file_dialog_action);
@ -2241,6 +2248,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_history_back", &ScriptEditor::_history_back);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
ClassDB::bind_method("_unhandled_input", &ScriptEditor::_unhandled_input);
ClassDB::bind_method("_script_changed", &ScriptEditor::_script_changed);
ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);