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	Adds UVFunc for panning/scaling on UV's to VisualShader's.
				
					
				
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					 8 changed files with 274 additions and 0 deletions
				
			
		|  | @ -2081,6 +2081,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	//UV_FUNC
 | ||||
| 	{ | ||||
| 		VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node); | ||||
| 
 | ||||
| 		if (uvFunc) { | ||||
| 			uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx); | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// IS
 | ||||
| 	{ | ||||
| 		VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); | ||||
|  | @ -4244,6 +4254,8 @@ VisualShaderEditor::VisualShaderEditor() { | |||
| 
 | ||||
| 	// TEXTURES
 | ||||
| 
 | ||||
| 	add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); | ||||
| 
 | ||||
| 	cubemap_node_option_idx = add_options.size(); | ||||
| 	add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); | ||||
| 	curve_node_option_idx = add_options.size(); | ||||
|  | @ -4254,6 +4266,8 @@ VisualShaderEditor::VisualShaderEditor() { | |||
| 	add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); | ||||
| 	texture3d_node_option_idx = add_options.size(); | ||||
| 	add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); | ||||
| 	add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR)); | ||||
| 	add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR)); | ||||
| 
 | ||||
| 	add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); | ||||
| 	add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); | ||||
|  |  | |||
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	 Yuri Roubinsky
						Yuri Roubinsky