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Remove unused OS _display_driver_id
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2 changed files with 0 additions and 11 deletions
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@ -69,9 +69,6 @@ class OS {
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bool restart_on_exit = false;
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bool restart_on_exit = false;
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List<String> restart_commandline;
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List<String> restart_commandline;
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// for the user interface we keep a record of the current display driver
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// so we can retrieve the rendering drivers available
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int _display_driver_id = -1;
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String _current_rendering_driver_name;
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String _current_rendering_driver_name;
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String _current_rendering_method;
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String _current_rendering_method;
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bool _is_gles_over_gl = false;
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bool _is_gles_over_gl = false;
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@ -119,8 +116,6 @@ protected:
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virtual void initialize() = 0;
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virtual void initialize() = 0;
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virtual void initialize_joypads() = 0;
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virtual void initialize_joypads() = 0;
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void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void delete_main_loop() = 0;
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virtual void delete_main_loop() = 0;
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@ -144,8 +139,6 @@ public:
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String get_current_rendering_method() const { return _current_rendering_method; }
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String get_current_rendering_method() const { return _current_rendering_method; }
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bool get_gles_over_gl() const { return _is_gles_over_gl; }
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bool get_gles_over_gl() const { return _is_gles_over_gl; }
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int get_display_driver_id() const { return _display_driver_id; }
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virtual Vector<String> get_video_adapter_driver_info() const = 0;
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virtual Vector<String> get_video_adapter_driver_info() const = 0;
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virtual bool get_user_prefers_integrated_gpu() const { return false; }
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virtual bool get_user_prefers_integrated_gpu() const { return false; }
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@ -2973,10 +2973,6 @@ Error Main::setup2(bool p_show_boot_logo) {
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}
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}
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}
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}
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// Store this in a globally accessible place, so we can retrieve the rendering drivers
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// list from the display driver for the editor UI.
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OS::get_singleton()->set_display_driver_id(display_driver_idx);
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Vector2i *window_position = nullptr;
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Vector2i *window_position = nullptr;
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Vector2i position = init_custom_pos;
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Vector2i position = init_custom_pos;
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if (init_use_custom_pos) {
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if (init_use_custom_pos) {
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