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Add tests for source generators
- Bootstrap xUnit project to test source generators - Implement source generator tests - Better tests structure (put test data in cs files) - Enable `ScriptSerializationGeneratorTests` - Enable `ScriptPathAttributeGeneratorTests` - Fix `NesterClass` -> `NestedClass` - Use `Path.Combine` when dealing with paths - Copy test data to the output directory
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class ScriptPropertiesGeneratorTests
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{
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[Fact]
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public async void ExportedFields()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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new string[] { "ExportedFields.cs", "MoreExportedFields.cs" },
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new string[] { "ExportedFields_ScriptProperties.generated.cs" }
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);
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}
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[Fact]
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public async void ExportedProperties()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"ExportedProperties.cs",
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"ExportedProperties_ScriptProperties.generated.cs"
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);
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}
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[Fact]
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public async void OneWayPropertiesAllReadOnly()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"AllReadOnly.cs",
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"AllReadOnly_ScriptProperties.generated.cs"
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);
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}
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[Fact]
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public async void OneWayPropertiesAllWriteOnly()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"AllWriteOnly.cs",
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"AllWriteOnly_ScriptProperties.generated.cs"
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);
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}
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[Fact]
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public async void OneWayPropertiesMixedReadonlyWriteOnly()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"MixedReadOnlyWriteOnly.cs",
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"MixedReadOnlyWriteOnly_ScriptProperties.generated.cs"
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);
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}
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[Fact]
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public async void ScriptBoilerplate()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"ScriptBoilerplate.cs",
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"ScriptBoilerplate_ScriptProperties.generated.cs", "OuterClass.NestedClass_ScriptProperties.generated.cs"
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);
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}
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}
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