Object: Add usage hint to instantiate Object properties in editor

Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).

ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.

Fixes #36372.
Fixes #36650.

Supersedes #36644 and #36656.

Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
This commit is contained in:
Rémi Verschelde 2020-06-12 13:16:14 +02:00
parent 84abf5a979
commit b3bc5aafc5
7 changed files with 54 additions and 30 deletions

View file

@ -513,30 +513,45 @@ String CreateDialog::get_selected_type() {
Object *CreateDialog::instance_selected() {
TreeItem *selected = search_options->get_selected();
if (selected) {
Variant md = selected->get_metadata(0);
if (!selected) {
return nullptr;
}
String custom;
if (md.get_type() != Variant::NIL) {
custom = md;
}
Variant md = selected->get_metadata(0);
String custom;
if (md.get_type() != Variant::NIL) {
custom = md;
}
if (custom != String()) {
if (ScriptServer::is_global_class(custom)) {
Object *obj = EditorNode::get_editor_data().script_class_instance(custom);
Node *n = Object::cast_to<Node>(obj);
if (n) {
n->set_name(custom);
}
return obj;
Object *obj = nullptr;
if (!custom.empty()) {
if (ScriptServer::is_global_class(custom)) {
obj = EditorNode::get_editor_data().script_class_instance(custom);
Node *n = Object::cast_to<Node>(obj);
if (n) {
n->set_name(custom);
}
return EditorNode::get_editor_data().instance_custom_type(selected->get_text(0), custom);
obj = n;
} else {
return ClassDB::instance(selected->get_text(0));
obj = EditorNode::get_editor_data().instance_custom_type(selected->get_text(0), custom);
}
} else {
obj = ClassDB::instance(selected->get_text(0));
}
// Check if any Object-type property should be instantiated.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().type == Variant::OBJECT && E->get().usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
Object *prop = ClassDB::instance(E->get().class_name);
obj->set(E->get().name, prop);
}
}
return nullptr;
return obj;
}
void CreateDialog::_item_selected() {