mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
manifold: Update to upstream commit 76208dc
This commit is contained in:
parent
7c472e655f
commit
b4762468cc
17 changed files with 378 additions and 154 deletions
2
thirdparty/README.md
vendored
2
thirdparty/README.md
vendored
|
@ -642,7 +642,7 @@ See `linuxbsd_headers/README.md`.
|
|||
## manifold
|
||||
|
||||
- Upstream: https://github.com/elalish/manifold
|
||||
- Version: 3.1.1 (2f4741e0b1de44d6d461b869e481351335340b44, 2025)
|
||||
- Version: git (76208dc02b069d2be50ed2d8a9279ee5622fa5fd, 2025)
|
||||
- License: Apache 2.0
|
||||
|
||||
File extracted from upstream source:
|
||||
|
|
|
@ -69,7 +69,7 @@ class CsgLeafNode;
|
|||
*
|
||||
* If you don't have merge vectors, you can create them with the Merge() method,
|
||||
* however this will fail if the mesh is not already manifold within the set
|
||||
* tolerance. For maximum reliablility, always store the merge vectors with the
|
||||
* tolerance. For maximum reliability, always store the merge vectors with the
|
||||
* mesh, e.g. using the EXT_mesh_manifold extension in glTF.
|
||||
*
|
||||
* You can have any number of arbitrary floating-point properties per vertex,
|
||||
|
|
105
thirdparty/manifold/src/boolean3.cpp
vendored
105
thirdparty/manifold/src/boolean3.cpp
vendored
|
@ -15,7 +15,9 @@
|
|||
#include "boolean3.h"
|
||||
|
||||
#include <limits>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "disjoint_sets.h"
|
||||
#include "parallel.h"
|
||||
|
||||
#if (MANIFOLD_PAR == 1)
|
||||
|
@ -326,7 +328,6 @@ struct Kernel12Tmp {
|
|||
struct Kernel12Recorder {
|
||||
using Local = Kernel12Tmp;
|
||||
Kernel12& k12;
|
||||
VecView<const TmpEdge> tmpedges;
|
||||
bool forward;
|
||||
|
||||
#if MANIFOLD_PAR == 1
|
||||
|
@ -338,7 +339,6 @@ struct Kernel12Recorder {
|
|||
#endif
|
||||
|
||||
void record(int queryIdx, int leafIdx, Local& tmp) {
|
||||
queryIdx = tmpedges[queryIdx].halfedgeIdx;
|
||||
const auto [x12, v12] = k12(queryIdx, leafIdx);
|
||||
if (std::isfinite(v12[0])) {
|
||||
if (forward)
|
||||
|
@ -394,29 +394,30 @@ std::tuple<Vec<int>, Vec<vec3>> Intersect12(const Manifold::Impl& inP,
|
|||
Kernel11 k11{inP.vertPos_, inQ.vertPos_, inP.halfedge_,
|
||||
inQ.halfedge_, expandP, inP.vertNormal_};
|
||||
|
||||
Vec<TmpEdge> tmpedges = CreateTmpEdges(a.halfedge_);
|
||||
Vec<Box> AEdgeBB(tmpedges.size());
|
||||
for_each_n(autoPolicy(tmpedges.size(), 1e5), countAt(0), tmpedges.size(),
|
||||
[&](const int e) {
|
||||
AEdgeBB[e] = Box(a.vertPos_[tmpedges[e].first],
|
||||
a.vertPos_[tmpedges[e].second]);
|
||||
});
|
||||
Kernel12 k12{a.halfedge_, b.halfedge_, a.vertPos_, forward, k02, k11};
|
||||
Kernel12Recorder recorder{k12, tmpedges, forward, {}};
|
||||
|
||||
b.collider_.Collisions<false, Box, Kernel12Recorder>(AEdgeBB.cview(),
|
||||
recorder);
|
||||
Kernel12Recorder recorder{k12, forward, {}};
|
||||
auto f = [&a](int i) {
|
||||
return a.halfedge_[i].IsForward()
|
||||
? Box(a.vertPos_[a.halfedge_[i].startVert],
|
||||
a.vertPos_[a.halfedge_[i].endVert])
|
||||
: Box();
|
||||
};
|
||||
b.collider_.Collisions<false, decltype(f), Kernel12Recorder>(
|
||||
f, a.halfedge_.size(), recorder);
|
||||
|
||||
Kernel12Tmp result = recorder.get();
|
||||
p1q2 = std::move(result.p1q2_);
|
||||
auto x12 = std::move(result.x12_);
|
||||
auto v12 = std::move(result.v12_);
|
||||
// sort p1q2
|
||||
// sort p1q2 according to edges
|
||||
Vec<size_t> i12(p1q2.size());
|
||||
sequence(i12.begin(), i12.end());
|
||||
|
||||
int index = forward ? 0 : 1;
|
||||
stable_sort(i12.begin(), i12.end(), [&](int a, int b) {
|
||||
return p1q2[a][0] < p1q2[b][0] ||
|
||||
(p1q2[a][0] == p1q2[b][0] && p1q2[a][1] < p1q2[b][1]);
|
||||
return p1q2[a][index] < p1q2[b][index] ||
|
||||
(p1q2[a][index] == p1q2[b][index] &&
|
||||
p1q2[a][1 - index] < p1q2[b][1 - index]);
|
||||
});
|
||||
Permute(p1q2, i12);
|
||||
Permute(x12, i12);
|
||||
|
@ -425,23 +426,70 @@ std::tuple<Vec<int>, Vec<vec3>> Intersect12(const Manifold::Impl& inP,
|
|||
};
|
||||
|
||||
Vec<int> Winding03(const Manifold::Impl& inP, const Manifold::Impl& inQ,
|
||||
double expandP, bool forward) {
|
||||
const VecView<std::array<int, 2>> p1q2, double expandP,
|
||||
bool forward) {
|
||||
ZoneScoped;
|
||||
// verts that are not shadowed (not in p0q2) have winding number zero.
|
||||
// a: 0 (vertex), b: 2 (face)
|
||||
const Manifold::Impl& a = forward ? inP : inQ;
|
||||
const Manifold::Impl& b = forward ? inQ : inP;
|
||||
Vec<int> brokenHalfedges;
|
||||
int index = forward ? 0 : 1;
|
||||
|
||||
DisjointSets uA(a.vertPos_.size());
|
||||
for_each(autoPolicy(a.halfedge_.size()), countAt(0),
|
||||
countAt(a.halfedge_.size()), [&](int edge) {
|
||||
const Halfedge& he = a.halfedge_[edge];
|
||||
if (!he.IsForward()) return;
|
||||
// check if the edge is broken
|
||||
auto it = std::lower_bound(
|
||||
p1q2.begin(), p1q2.end(), edge,
|
||||
[index](const std::array<int, 2>& collisionPair, int e) {
|
||||
return collisionPair[index] < e;
|
||||
});
|
||||
if (it == p1q2.end() || (*it)[index] != edge)
|
||||
uA.unite(he.startVert, he.endVert);
|
||||
});
|
||||
|
||||
// find components, the hope is the number of components should be small
|
||||
std::unordered_set<int> components;
|
||||
#if (MANIFOLD_PAR == 1)
|
||||
if (a.vertPos_.size() > 1e5) {
|
||||
tbb::combinable<std::unordered_set<int>> componentsShared;
|
||||
for_each(autoPolicy(a.vertPos_.size()), countAt(0),
|
||||
countAt(a.vertPos_.size()),
|
||||
[&](int v) { componentsShared.local().insert(uA.find(v)); });
|
||||
componentsShared.combine_each([&](const std::unordered_set<int>& data) {
|
||||
components.insert(data.begin(), data.end());
|
||||
});
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
for (size_t v = 0; v < a.vertPos_.size(); v++)
|
||||
components.insert(uA.find(v));
|
||||
}
|
||||
Vec<int> verts;
|
||||
verts.reserve(components.size());
|
||||
for (int c : components) verts.push_back(c);
|
||||
|
||||
Vec<int> w03(a.NumVert(), 0);
|
||||
Kernel02 k02{a.vertPos_, b.halfedge_, b.vertPos_,
|
||||
expandP, inP.vertNormal_, forward};
|
||||
auto f = [&](int a, int b) {
|
||||
const auto [s02, z02] = k02(a, b);
|
||||
if (std::isfinite(z02)) AtomicAdd(w03[a], s02 * (!forward ? -1 : 1));
|
||||
auto recorderf = [&](int i, int b) {
|
||||
const auto [s02, z02] = k02(verts[i], b);
|
||||
if (std::isfinite(z02)) w03[verts[i]] += s02 * (!forward ? -1 : 1);
|
||||
};
|
||||
auto recorder = MakeSimpleRecorder(f);
|
||||
b.collider_.Collisions<false>(a.vertPos_.cview(), recorder);
|
||||
auto recorder = MakeSimpleRecorder(recorderf);
|
||||
auto f = [&](int i) { return a.vertPos_[verts[i]]; };
|
||||
b.collider_.Collisions<false, decltype(f), decltype(recorder)>(
|
||||
f, verts.size(), recorder);
|
||||
// flood fill
|
||||
for_each(autoPolicy(w03.size()), countAt(0), countAt(w03.size()),
|
||||
[&](size_t i) {
|
||||
size_t root = uA.find(i);
|
||||
if (root == i) return;
|
||||
w03[i] = w03[root];
|
||||
});
|
||||
return w03;
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace manifold {
|
||||
|
@ -481,9 +529,10 @@ Boolean3::Boolean3(const Manifold::Impl& inP, const Manifold::Impl& inQ,
|
|||
return;
|
||||
}
|
||||
|
||||
// Sum up the winding numbers of all vertices.
|
||||
w03_ = Winding03(inP, inQ, expandP_, true);
|
||||
w30_ = Winding03(inP, inQ, expandP_, false);
|
||||
// Compute winding numbers of all vertices using flood fill
|
||||
// Vertices on the same connected component have the same winding number
|
||||
w03_ = Winding03(inP, inQ, p1q2_, expandP_, true);
|
||||
w30_ = Winding03(inP, inQ, p2q1_, expandP_, false);
|
||||
|
||||
#ifdef MANIFOLD_DEBUG
|
||||
intersections.Stop();
|
||||
|
|
1
thirdparty/manifold/src/boolean3.h
vendored
1
thirdparty/manifold/src/boolean3.h
vendored
|
@ -43,7 +43,6 @@
|
|||
*/
|
||||
|
||||
namespace manifold {
|
||||
|
||||
/** @ingroup Private */
|
||||
class Boolean3 {
|
||||
public:
|
||||
|
|
1
thirdparty/manifold/src/boolean_result.cpp
vendored
1
thirdparty/manifold/src/boolean_result.cpp
vendored
|
@ -663,6 +663,7 @@ void CreateProperties(Manifold::Impl& outR, const Manifold::Impl& inP,
|
|||
}
|
||||
|
||||
void ReorderHalfedges(VecView<Halfedge>& halfedges) {
|
||||
ZoneScoped;
|
||||
// halfedges in the same face are added in non-deterministic order, so we have
|
||||
// to reorder them for determinism
|
||||
|
||||
|
|
23
thirdparty/manifold/src/collider.h
vendored
23
thirdparty/manifold/src/collider.h
vendored
|
@ -157,9 +157,9 @@ struct CreateRadixTree {
|
|||
}
|
||||
};
|
||||
|
||||
template <typename T, const bool selfCollision, typename Recorder>
|
||||
template <typename F, const bool selfCollision, typename Recorder>
|
||||
struct FindCollision {
|
||||
VecView<const T> queries;
|
||||
F& f;
|
||||
VecView<const Box> nodeBBox_;
|
||||
VecView<const std::pair<int, int>> internalChildren_;
|
||||
Recorder& recorder;
|
||||
|
@ -167,7 +167,7 @@ struct FindCollision {
|
|||
using Local = typename Recorder::Local;
|
||||
|
||||
inline int RecordCollision(int node, const int queryIdx, Local& local) {
|
||||
bool overlaps = nodeBBox_[node].DoesOverlap(queries[queryIdx]);
|
||||
bool overlaps = nodeBBox_[node].DoesOverlap(f(queryIdx));
|
||||
if (overlaps && IsLeaf(node)) {
|
||||
int leafIdx = Node2Leaf(node);
|
||||
if (!selfCollision || leafIdx != queryIdx) {
|
||||
|
@ -324,12 +324,25 @@ class Collider {
|
|||
ZoneScoped;
|
||||
using collider_internal::FindCollision;
|
||||
if (internalChildren_.empty()) return;
|
||||
auto f = [queriesIn](const int i) { return queriesIn[i]; };
|
||||
for_each_n(parallel ? autoPolicy(queriesIn.size(),
|
||||
collider_internal::kSequentialThreshold)
|
||||
: ExecutionPolicy::Seq,
|
||||
countAt(0), queriesIn.size(),
|
||||
FindCollision<T, selfCollision, Recorder>{
|
||||
queriesIn, nodeBBox_, internalChildren_, recorder});
|
||||
FindCollision<decltype(f), selfCollision, Recorder>{
|
||||
f, nodeBBox_, internalChildren_, recorder});
|
||||
}
|
||||
|
||||
template <const bool selfCollision = false, typename F, typename Recorder>
|
||||
void Collisions(F f, int n, Recorder& recorder, bool parallel = true) const {
|
||||
ZoneScoped;
|
||||
using collider_internal::FindCollision;
|
||||
if (internalChildren_.empty()) return;
|
||||
for_each_n(parallel ? autoPolicy(n, collider_internal::kSequentialThreshold)
|
||||
: ExecutionPolicy::Seq,
|
||||
countAt(0), n,
|
||||
FindCollision<decltype(f), selfCollision, Recorder>{
|
||||
f, nodeBBox_, internalChildren_, recorder});
|
||||
}
|
||||
|
||||
static uint32_t MortonCode(vec3 position, Box bBox) {
|
||||
|
|
5
thirdparty/manifold/src/constructors.cpp
vendored
5
thirdparty/manifold/src/constructors.cpp
vendored
|
@ -13,6 +13,7 @@
|
|||
// limitations under the License.
|
||||
|
||||
#include "csg_tree.h"
|
||||
#include "disjoint_sets.h"
|
||||
#include "impl.h"
|
||||
#include "manifold/manifold.h"
|
||||
#include "manifold/polygon.h"
|
||||
|
@ -466,11 +467,11 @@ Manifold Manifold::Compose(const std::vector<Manifold>& manifolds) {
|
|||
*/
|
||||
std::vector<Manifold> Manifold::Decompose() const {
|
||||
ZoneScoped;
|
||||
UnionFind<> uf(NumVert());
|
||||
DisjointSets uf(NumVert());
|
||||
// Graph graph;
|
||||
auto pImpl_ = GetCsgLeafNode().GetImpl();
|
||||
for (const Halfedge& halfedge : pImpl_->halfedge_) {
|
||||
if (halfedge.IsForward()) uf.unionXY(halfedge.startVert, halfedge.endVert);
|
||||
if (halfedge.IsForward()) uf.unite(halfedge.startVert, halfedge.endVert);
|
||||
}
|
||||
std::vector<int> componentIndices;
|
||||
const int numComponents = uf.connectedComponents(componentIndices);
|
||||
|
|
|
@ -78,6 +78,9 @@ C2::JoinType jt(CrossSection::JoinType jointype) {
|
|||
case CrossSection::JoinType::Miter:
|
||||
jt = C2::JoinType::Miter;
|
||||
break;
|
||||
case CrossSection::JoinType::Bevel:
|
||||
jt = C2::JoinType::Bevel;
|
||||
break;
|
||||
};
|
||||
return jt;
|
||||
}
|
||||
|
@ -675,8 +678,7 @@ CrossSection CrossSection::Offset(double delta, JoinType jointype,
|
|||
// (radius) in order to get back the same number of segments in Clipper2:
|
||||
// steps_per_360 = PI / acos(1 - arc_tol / abs_delta)
|
||||
const double abs_delta = std::fabs(delta);
|
||||
const double scaled_delta = abs_delta * std::pow(10, precision_);
|
||||
arc_tol = (std::cos(Clipper2Lib::PI / n) - 1) * -scaled_delta;
|
||||
arc_tol = (std::cos(Clipper2Lib::PI / n) - 1) * -abs_delta;
|
||||
}
|
||||
auto ps =
|
||||
C2::InflatePaths(GetPaths()->paths_, delta, jt(jointype),
|
||||
|
|
121
thirdparty/manifold/src/disjoint_sets.h
vendored
Normal file
121
thirdparty/manifold/src/disjoint_sets.h
vendored
Normal file
|
@ -0,0 +1,121 @@
|
|||
// from https://github.com/wjakob/dset, changed to add connected component
|
||||
// computation
|
||||
//
|
||||
// Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
#pragma once
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class DisjointSets {
|
||||
public:
|
||||
DisjointSets(uint32_t size) : mData(size) {
|
||||
for (uint32_t i = 0; i < size; ++i) mData[i] = (uint32_t)i;
|
||||
}
|
||||
|
||||
uint32_t find(uint32_t id) const {
|
||||
while (id != parent(id)) {
|
||||
uint64_t value = mData[id];
|
||||
uint32_t new_parent = parent((uint32_t)value);
|
||||
uint64_t new_value = (value & 0xFFFFFFFF00000000ULL) | new_parent;
|
||||
/* Try to update parent (may fail, that's ok) */
|
||||
if (value != new_value) mData[id].compare_exchange_weak(value, new_value);
|
||||
id = new_parent;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
bool same(uint32_t id1, uint32_t id2) const {
|
||||
for (;;) {
|
||||
id1 = find(id1);
|
||||
id2 = find(id2);
|
||||
if (id1 == id2) return true;
|
||||
if (parent(id1) == id1) return false;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t unite(uint32_t id1, uint32_t id2) {
|
||||
for (;;) {
|
||||
id1 = find(id1);
|
||||
id2 = find(id2);
|
||||
|
||||
if (id1 == id2) return id1;
|
||||
|
||||
uint32_t r1 = rank(id1), r2 = rank(id2);
|
||||
|
||||
if (r1 > r2 || (r1 == r2 && id1 < id2)) {
|
||||
std::swap(r1, r2);
|
||||
std::swap(id1, id2);
|
||||
}
|
||||
|
||||
uint64_t oldEntry = ((uint64_t)r1 << 32) | id1;
|
||||
uint64_t newEntry = ((uint64_t)r1 << 32) | id2;
|
||||
|
||||
if (!mData[id1].compare_exchange_strong(oldEntry, newEntry)) continue;
|
||||
|
||||
if (r1 == r2) {
|
||||
oldEntry = ((uint64_t)r2 << 32) | id2;
|
||||
newEntry = ((uint64_t)(r2 + 1) << 32) | id2;
|
||||
/* Try to update the rank (may fail, retry if rank = 0) */
|
||||
if (!mData[id2].compare_exchange_strong(oldEntry, newEntry) && r2 == 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
return id2;
|
||||
}
|
||||
|
||||
uint32_t size() const { return (uint32_t)mData.size(); }
|
||||
|
||||
uint32_t rank(uint32_t id) const {
|
||||
return ((uint32_t)(mData[id] >> 32)) & 0x7FFFFFFFu;
|
||||
}
|
||||
|
||||
uint32_t parent(uint32_t id) const { return (uint32_t)mData[id]; }
|
||||
|
||||
int connectedComponents(std::vector<int>& components) {
|
||||
components.resize(mData.size());
|
||||
int lonelyNodes = 0;
|
||||
std::unordered_map<uint32_t, int> toLabel;
|
||||
for (size_t i = 0; i < mData.size(); ++i) {
|
||||
// we optimize for connected component of size 1
|
||||
// no need to put them into the hashmap
|
||||
auto iParent = find(i);
|
||||
if (rank(iParent) == 0) {
|
||||
components[i] = static_cast<int>(toLabel.size()) + lonelyNodes++;
|
||||
continue;
|
||||
}
|
||||
auto iter = toLabel.find(iParent);
|
||||
if (iter == toLabel.end()) {
|
||||
auto s = static_cast<uint32_t>(toLabel.size()) + lonelyNodes;
|
||||
toLabel.insert(std::make_pair(iParent, s));
|
||||
components[i] = s;
|
||||
} else {
|
||||
components[i] = iter->second;
|
||||
}
|
||||
}
|
||||
return toLabel.size() + lonelyNodes;
|
||||
}
|
||||
|
||||
mutable std::vector<std::atomic<uint64_t>> mData;
|
||||
};
|
147
thirdparty/manifold/src/impl.cpp
vendored
147
thirdparty/manifold/src/impl.cpp
vendored
|
@ -21,6 +21,7 @@
|
|||
#include <optional>
|
||||
|
||||
#include "csg_tree.h"
|
||||
#include "disjoint_sets.h"
|
||||
#include "hashtable.h"
|
||||
#include "manifold/optional_assert.h"
|
||||
#include "mesh_fixes.h"
|
||||
|
@ -135,10 +136,10 @@ struct UpdateMeshID {
|
|||
|
||||
int GetLabels(std::vector<int>& components,
|
||||
const Vec<std::pair<int, int>>& edges, int numNodes) {
|
||||
UnionFind<> uf(numNodes);
|
||||
DisjointSets uf(numNodes);
|
||||
for (auto edge : edges) {
|
||||
if (edge.first == -1 || edge.second == -1) continue;
|
||||
uf.unionXY(edge.first, edge.second);
|
||||
uf.unite(edge.first, edge.second);
|
||||
}
|
||||
|
||||
return uf.connectedComponents(components);
|
||||
|
@ -147,6 +148,10 @@ int GetLabels(std::vector<int>& components,
|
|||
|
||||
namespace manifold {
|
||||
|
||||
#if (MANIFOLD_PAR == 1)
|
||||
tbb::task_arena gc_arena(1, 1, tbb::task_arena::priority::low);
|
||||
#endif
|
||||
|
||||
std::atomic<uint32_t> Manifold::Impl::meshIDCounter_(1);
|
||||
|
||||
uint32_t Manifold::Impl::ReserveIDs(uint32_t n) {
|
||||
|
@ -311,6 +316,7 @@ void Manifold::Impl::DedupePropVerts() {
|
|||
for_each_n(autoPolicy(halfedge_.size(), 1e4), countAt(0), halfedge_.size(),
|
||||
[&vert2vert, numProp, this](const int edgeIdx) {
|
||||
const Halfedge edge = halfedge_[edgeIdx];
|
||||
if (edge.pairedHalfedge < 0) return;
|
||||
const int edgeFace = edgeIdx / 3;
|
||||
const int pairFace = edge.pairedHalfedge / 3;
|
||||
|
||||
|
@ -346,6 +352,39 @@ void Manifold::Impl::DedupePropVerts() {
|
|||
|
||||
constexpr int kRemovedHalfedge = -2;
|
||||
|
||||
struct HalfedgePairData {
|
||||
int largeVert;
|
||||
int tri;
|
||||
int edgeIndex;
|
||||
|
||||
bool operator<(const HalfedgePairData& other) const {
|
||||
return largeVert < other.largeVert ||
|
||||
(largeVert == other.largeVert && tri < other.tri);
|
||||
}
|
||||
};
|
||||
|
||||
template <bool useProp, typename F>
|
||||
struct PrepHalfedges {
|
||||
VecView<Halfedge> halfedges;
|
||||
const VecView<ivec3> triProp;
|
||||
const VecView<ivec3> triVert;
|
||||
F& f;
|
||||
|
||||
void operator()(const int tri) {
|
||||
const ivec3& props = triProp[tri];
|
||||
for (const int i : {0, 1, 2}) {
|
||||
const int j = Next3(i);
|
||||
const int k = Next3(j);
|
||||
const int e = 3 * tri + i;
|
||||
const int v0 = useProp ? props[i] : triVert[tri][i];
|
||||
const int v1 = useProp ? props[j] : triVert[tri][j];
|
||||
DEBUG_ASSERT(v0 != v1, logicErr, "topological degeneracy");
|
||||
halfedges[e] = {v0, v1, -1, props[i]};
|
||||
f(e, v0, v1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Create the halfedge_ data structure from a list of triangles. If the optional
|
||||
* prop2vert array is missing, it's assumed these triangles are are pointing to
|
||||
|
@ -361,35 +400,77 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
|
|||
// drop the old value first to avoid copy
|
||||
halfedge_.clear(true);
|
||||
halfedge_.resize_nofill(numHalfedge);
|
||||
Vec<uint64_t> edge(numHalfedge);
|
||||
Vec<int> ids(numHalfedge);
|
||||
auto policy = autoPolicy(numTri, 1e5);
|
||||
sequence(ids.begin(), ids.end());
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
[this, &edge, &triProp, &triVert](const int tri) {
|
||||
const ivec3& props = triProp[tri];
|
||||
for (const int i : {0, 1, 2}) {
|
||||
const int j = (i + 1) % 3;
|
||||
const int e = 3 * tri + i;
|
||||
const int v0 = triVert.empty() ? props[i] : triVert[tri][i];
|
||||
const int v1 = triVert.empty() ? props[j] : triVert[tri][j];
|
||||
DEBUG_ASSERT(v0 != v1, logicErr, "topological degeneracy");
|
||||
halfedge_[e] = {v0, v1, -1, props[i]};
|
||||
// Sort the forward halfedges in front of the backward ones
|
||||
// by setting the highest-order bit.
|
||||
edge[e] = uint64_t(v0 < v1 ? 1 : 0) << 63 |
|
||||
((uint64_t)std::min(v0, v1)) << 32 |
|
||||
std::max(v0, v1);
|
||||
}
|
||||
});
|
||||
// Stable sort is required here so that halfedges from the same face are
|
||||
// paired together (the triangles were created in face order). In some
|
||||
// degenerate situations the triangulator can add the same internal edge in
|
||||
// two different faces, causing this edge to not be 2-manifold. These are
|
||||
// fixed by duplicating verts in CleanupTopology.
|
||||
stable_sort(ids.begin(), ids.end(), [&edge](const int& a, const int& b) {
|
||||
return edge[a] < edge[b];
|
||||
});
|
||||
|
||||
int vertCount = static_cast<int>(vertPos_.size());
|
||||
Vec<int> ids(numHalfedge);
|
||||
{
|
||||
ZoneScopedN("PrepHalfedges");
|
||||
if (vertCount < (1 << 18)) {
|
||||
// For small vertex count, it is faster to just do sorting
|
||||
Vec<uint64_t> edge(numHalfedge);
|
||||
auto setEdge = [&edge](int e, int v0, int v1) {
|
||||
edge[e] = static_cast<uint64_t>(v0 < v1 ? 1 : 0) << 63 |
|
||||
(static_cast<uint64_t>(std::min(v0, v1))) << 32 |
|
||||
static_cast<uint64_t>(std::max(v0, v1));
|
||||
};
|
||||
if (triVert.empty()) {
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
PrepHalfedges<true, decltype(setEdge)>{halfedge_, triProp,
|
||||
triVert, setEdge});
|
||||
} else {
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
PrepHalfedges<false, decltype(setEdge)>{halfedge_, triProp,
|
||||
triVert, setEdge});
|
||||
}
|
||||
sequence(ids.begin(), ids.end());
|
||||
stable_sort(ids.begin(), ids.end(), [&edge](const int& a, const int& b) {
|
||||
return edge[a] < edge[b];
|
||||
});
|
||||
} else {
|
||||
// For larger vertex count, we separate the ids into slices for halfedges
|
||||
// with the same smaller vertex.
|
||||
// We first copy them there (as HalfedgePairData), and then do sorting
|
||||
// locally for each slice.
|
||||
// This helps with memory locality, and is faster for larger meshes.
|
||||
Vec<HalfedgePairData> entries(numHalfedge);
|
||||
Vec<int> offsets(vertCount * 2, 0);
|
||||
auto setOffset = [&offsets, vertCount](int _e, int v0, int v1) {
|
||||
const int offset = v0 > v1 ? 0 : vertCount;
|
||||
AtomicAdd(offsets[std::min(v0, v1) + offset], 1);
|
||||
};
|
||||
if (triVert.empty()) {
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
PrepHalfedges<true, decltype(setOffset)>{
|
||||
halfedge_, triProp, triVert, setOffset});
|
||||
} else {
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
PrepHalfedges<false, decltype(setOffset)>{
|
||||
halfedge_, triProp, triVert, setOffset});
|
||||
}
|
||||
exclusive_scan(offsets.begin(), offsets.end(), offsets.begin());
|
||||
for_each_n(policy, countAt(0), numTri,
|
||||
[this, &offsets, &entries, vertCount](const int tri) {
|
||||
for (const int i : {0, 1, 2}) {
|
||||
const int e = 3 * tri + i;
|
||||
const int v0 = halfedge_[e].startVert;
|
||||
const int v1 = halfedge_[e].endVert;
|
||||
const int offset = v0 > v1 ? 0 : vertCount;
|
||||
const int start = std::min(v0, v1);
|
||||
const int index = AtomicAdd(offsets[start + offset], 1);
|
||||
entries[index] = {std::max(v0, v1), tri, e};
|
||||
}
|
||||
});
|
||||
for_each_n(policy, countAt(0), offsets.size(), [&](const int v) {
|
||||
int start = v == 0 ? 0 : offsets[v - 1];
|
||||
int end = offsets[v];
|
||||
for (int i = start; i < end; ++i) ids[i] = i;
|
||||
std::sort(ids.begin() + start, ids.begin() + end,
|
||||
[&entries](int a, int b) { return entries[a] < entries[b]; });
|
||||
for (int i = start; i < end; ++i) ids[i] = entries[ids[i]].edgeIndex;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Mark opposed triangles for removal - this may strand unreferenced verts
|
||||
// which are removed later by RemoveUnreferencedVerts() and Finish().
|
||||
|
@ -415,7 +496,7 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
|
|||
}
|
||||
if (i + 1 == segmentEnd) return consecutiveStart;
|
||||
Halfedge& h1 = halfedge_[ids[i + 1]];
|
||||
if (h0.startVert == h1.startVert && h0.endVert == h1.endVert)
|
||||
if (h1.startVert == h0.startVert && h1.endVert == h0.endVert)
|
||||
return consecutiveStart;
|
||||
return i + 1;
|
||||
};
|
||||
|
@ -450,10 +531,6 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
|
|||
for (int i = 0; i < numEdge; ++i)
|
||||
consecutiveStart = body(i, consecutiveStart, numEdge);
|
||||
#endif
|
||||
|
||||
// Once sorted, the first half of the range is the forward halfedges, which
|
||||
// correspond to their backward pair at the same offset in the second half
|
||||
// of the range.
|
||||
for_each_n(policy, countAt(0), numEdge, [this, &ids, numEdge](int i) {
|
||||
const int pair0 = ids[i];
|
||||
const int pair1 = ids[i + numEdge];
|
||||
|
|
3
thirdparty/manifold/src/impl.h
vendored
3
thirdparty/manifold/src/impl.h
vendored
|
@ -167,7 +167,8 @@ struct Manifold::Impl {
|
|||
runIndex.push_back(runEnd);
|
||||
}
|
||||
|
||||
const auto startID = Impl::ReserveIDs(meshGL.runOriginalID.size());
|
||||
const auto startID =
|
||||
Impl::ReserveIDs(std::max(1_uz, meshGL.runOriginalID.size()));
|
||||
auto runOriginalID = meshGL.runOriginalID;
|
||||
if (runOriginalID.empty()) {
|
||||
runOriginalID.push_back(startID);
|
||||
|
|
3
thirdparty/manifold/src/polygon.cpp
vendored
3
thirdparty/manifold/src/polygon.cpp
vendored
|
@ -553,7 +553,8 @@ class EarClip {
|
|||
|
||||
// Apply func to each un-clipped vert in a polygon and return an un-clipped
|
||||
// vert.
|
||||
VertItrC Loop(VertItr first, std::function<void(VertItr)> func) const {
|
||||
template <typename F>
|
||||
VertItrC Loop(VertItr first, F func) const {
|
||||
VertItr v = first;
|
||||
do {
|
||||
if (Clipped(v)) {
|
||||
|
|
9
thirdparty/manifold/src/sort.cpp
vendored
9
thirdparty/manifold/src/sort.cpp
vendored
|
@ -15,6 +15,7 @@
|
|||
#include <atomic>
|
||||
#include <set>
|
||||
|
||||
#include "disjoint_sets.h"
|
||||
#include "impl.h"
|
||||
#include "parallel.h"
|
||||
#include "shared.h"
|
||||
|
@ -152,17 +153,17 @@ bool MergeMeshGLP(MeshGLP<Precision, I>& mesh) {
|
|||
Permute(openVerts, vertNew2Old);
|
||||
|
||||
Collider collider(vertBox, vertMorton);
|
||||
UnionFind<> uf(numVert);
|
||||
DisjointSets uf(numVert);
|
||||
|
||||
auto f = [&uf, &openVerts](int a, int b) {
|
||||
return uf.unionXY(openVerts[a], openVerts[b]);
|
||||
return uf.unite(openVerts[a], openVerts[b]);
|
||||
};
|
||||
auto recorder = MakeSimpleRecorder(f);
|
||||
collider.Collisions<true>(vertBox.cview(), recorder, false);
|
||||
|
||||
for (size_t i = 0; i < mesh.mergeFromVert.size(); ++i) {
|
||||
uf.unionXY(static_cast<int>(mesh.mergeFromVert[i]),
|
||||
static_cast<int>(mesh.mergeToVert[i]));
|
||||
uf.unite(static_cast<int>(mesh.mergeFromVert[i]),
|
||||
static_cast<int>(mesh.mergeToVert[i]));
|
||||
}
|
||||
|
||||
mesh.mergeToVert.clear();
|
||||
|
|
10
thirdparty/manifold/src/tree2d.cpp
vendored
10
thirdparty/manifold/src/tree2d.cpp
vendored
|
@ -37,14 +37,16 @@ namespace manifold {
|
|||
// Recursive sorting is not the most efficient, but simple and guaranteed to
|
||||
// result in a balanced tree.
|
||||
void BuildTwoDTreeImpl(VecView<PolyVert> points, bool sortX) {
|
||||
using CmpFn = std::function<bool(const PolyVert&, const PolyVert&)>;
|
||||
CmpFn cmpx = [](const PolyVert& a, const PolyVert& b) {
|
||||
auto cmpx = [](const PolyVert& a, const PolyVert& b) {
|
||||
return a.pos.x < b.pos.x;
|
||||
};
|
||||
CmpFn cmpy = [](const PolyVert& a, const PolyVert& b) {
|
||||
auto cmpy = [](const PolyVert& a, const PolyVert& b) {
|
||||
return a.pos.y < b.pos.y;
|
||||
};
|
||||
manifold::stable_sort(points.begin(), points.end(), sortX ? cmpx : cmpy);
|
||||
if (sortX)
|
||||
manifold::stable_sort(points.begin(), points.end(), cmpx);
|
||||
else
|
||||
manifold::stable_sort(points.begin(), points.end(), cmpy);
|
||||
if (points.size() < 2) return;
|
||||
BuildTwoDTreeImpl(points.view(0, points.size() / 2), !sortX);
|
||||
BuildTwoDTreeImpl(points.view(points.size() / 2 + 1), !sortX);
|
||||
|
|
2
thirdparty/manifold/src/tree2d.h
vendored
2
thirdparty/manifold/src/tree2d.h
vendored
|
@ -44,7 +44,7 @@ void QueryTwoDTree(VecView<PolyVert> points, Rect r, F f) {
|
|||
int stackPointer = 0;
|
||||
|
||||
while (1) {
|
||||
if (currentView.size() <= 2) {
|
||||
if (currentView.size() <= 8) {
|
||||
for (const auto& p : currentView)
|
||||
if (r.Contains(p.pos)) f(p);
|
||||
if (--stackPointer < 0) break;
|
||||
|
|
58
thirdparty/manifold/src/utils.h
vendored
58
thirdparty/manifold/src/utils.h
vendored
|
@ -17,7 +17,6 @@
|
|||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "manifold/common.h"
|
||||
#include "vec.h"
|
||||
|
@ -136,63 +135,6 @@ class ConcurrentSharedPtr {
|
|||
std::make_shared<std::recursive_mutex>();
|
||||
};
|
||||
|
||||
template <typename I = int, typename R = unsigned char>
|
||||
struct UnionFind {
|
||||
Vec<I> parents;
|
||||
// we do union by rank
|
||||
// note that we shift rank by 1, rank 0 means it is not connected to anything
|
||||
// else
|
||||
Vec<R> ranks;
|
||||
|
||||
UnionFind(I numNodes) : parents(numNodes), ranks(numNodes, 0) {
|
||||
sequence(parents.begin(), parents.end());
|
||||
}
|
||||
|
||||
I find(I x) {
|
||||
while (parents[x] != x) {
|
||||
parents[x] = parents[parents[x]];
|
||||
x = parents[x];
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
void unionXY(I x, I y) {
|
||||
if (x == y) return;
|
||||
if (ranks[x] == 0) ranks[x] = 1;
|
||||
if (ranks[y] == 0) ranks[y] = 1;
|
||||
x = find(x);
|
||||
y = find(y);
|
||||
if (x == y) return;
|
||||
if (ranks[x] < ranks[y]) std::swap(x, y);
|
||||
if (ranks[x] == ranks[y]) ranks[x]++;
|
||||
parents[y] = x;
|
||||
}
|
||||
|
||||
I connectedComponents(std::vector<I>& components) {
|
||||
components.resize(parents.size());
|
||||
I lonelyNodes = 0;
|
||||
std::unordered_map<I, I> toLabel;
|
||||
for (size_t i = 0; i < parents.size(); ++i) {
|
||||
// we optimize for connected component of size 1
|
||||
// no need to put them into the hashmap
|
||||
if (ranks[i] == 0) {
|
||||
components[i] = static_cast<I>(toLabel.size()) + lonelyNodes++;
|
||||
continue;
|
||||
}
|
||||
parents[i] = find(i);
|
||||
auto iter = toLabel.find(parents[i]);
|
||||
if (iter == toLabel.end()) {
|
||||
I s = static_cast<I>(toLabel.size()) + lonelyNodes;
|
||||
toLabel.insert(std::make_pair(parents[i], s));
|
||||
components[i] = s;
|
||||
} else {
|
||||
components[i] = iter->second;
|
||||
}
|
||||
}
|
||||
return toLabel.size() + lonelyNodes;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Identity {
|
||||
T operator()(T v) const { return v; }
|
||||
|
|
34
thirdparty/manifold/src/vec.h
vendored
34
thirdparty/manifold/src/vec.h
vendored
|
@ -26,6 +26,10 @@
|
|||
|
||||
namespace manifold {
|
||||
|
||||
#if (MANIFOLD_PAR == 1)
|
||||
extern tbb::task_arena gc_arena;
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
class Vec;
|
||||
|
||||
|
@ -92,8 +96,7 @@ class Vec : public VecView<T> {
|
|||
|
||||
~Vec() {
|
||||
if (this->ptr_ != nullptr) {
|
||||
TracyFreeS(this->ptr_, 3);
|
||||
free(this->ptr_);
|
||||
free_async(this->ptr_, capacity_);
|
||||
}
|
||||
this->ptr_ = nullptr;
|
||||
this->size_ = 0;
|
||||
|
@ -103,8 +106,7 @@ class Vec : public VecView<T> {
|
|||
Vec<T>& operator=(const Vec<T>& other) {
|
||||
if (&other == this) return *this;
|
||||
if (this->ptr_ != nullptr) {
|
||||
TracyFreeS(this->ptr_, 3);
|
||||
free(this->ptr_);
|
||||
free_async(this->ptr_, capacity_);
|
||||
}
|
||||
this->size_ = other.size_;
|
||||
capacity_ = other.size_;
|
||||
|
@ -120,8 +122,7 @@ class Vec : public VecView<T> {
|
|||
Vec<T>& operator=(Vec<T>&& other) {
|
||||
if (&other == this) return *this;
|
||||
if (this->ptr_ != nullptr) {
|
||||
TracyFreeS(this->ptr_, 3);
|
||||
free(this->ptr_);
|
||||
free_async(this->ptr_, capacity_);
|
||||
}
|
||||
this->size_ = other.size_;
|
||||
capacity_ = other.capacity_;
|
||||
|
@ -166,8 +167,7 @@ class Vec : public VecView<T> {
|
|||
manifold::copy(autoPolicy(this->size_), this->ptr_,
|
||||
this->ptr_ + this->size_, newBuffer);
|
||||
if (this->ptr_ != nullptr) {
|
||||
TracyFreeS(this->ptr_, 3);
|
||||
free(this->ptr_);
|
||||
free_async(this->ptr_, capacity_);
|
||||
}
|
||||
this->ptr_ = newBuffer;
|
||||
capacity_ = n;
|
||||
|
@ -208,8 +208,7 @@ class Vec : public VecView<T> {
|
|||
manifold::copy(this->ptr_, this->ptr_ + this->size_, newBuffer);
|
||||
}
|
||||
if (this->ptr_ != nullptr) {
|
||||
TracyFreeS(this->ptr_, 3);
|
||||
free(this->ptr_);
|
||||
free_async(this->ptr_, capacity_);
|
||||
}
|
||||
this->ptr_ = newBuffer;
|
||||
capacity_ = this->size_;
|
||||
|
@ -221,5 +220,20 @@ class Vec : public VecView<T> {
|
|||
size_t capacity_ = 0;
|
||||
|
||||
static_assert(std::is_trivially_destructible<T>::value);
|
||||
|
||||
static void free_async(T* ptr, size_t size) {
|
||||
// Only do async free if the size is large, because otherwise we may be able
|
||||
// to reuse the allocation, and the deallocation probably won't trigger
|
||||
// munmap.
|
||||
// Currently it is set to 64 pages (4kB page).
|
||||
constexpr size_t ASYNC_FREE_THRESHOLD = 1 << 18;
|
||||
TracyFreeS(ptr, 3);
|
||||
#if (MANIFOLD_PAR == 1)
|
||||
if (size * sizeof(T) > ASYNC_FREE_THRESHOLD)
|
||||
gc_arena.enqueue([ptr]() { free(ptr); });
|
||||
else
|
||||
#endif
|
||||
free(ptr);
|
||||
}
|
||||
};
|
||||
} // namespace manifold
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue