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	Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."
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					 1 changed files with 9 additions and 20 deletions
				
			
		|  | @ -366,17 +366,11 @@ void Sprite3D::_draw() { | ||||||
| 		final_rect.position * pixel_size, | 		final_rect.position * pixel_size, | ||||||
| 
 | 
 | ||||||
| 	}; | 	}; | ||||||
| 
 |  | ||||||
| 	// Properly setup UVs for impostor textures (AtlasTexture).
 |  | ||||||
| 	RID texture_rid = texture->get_rid(); |  | ||||||
| 	Vector2 src_tsize = Vector2( |  | ||||||
| 			VS::get_singleton()->texture_get_width(texture_rid), |  | ||||||
| 			VS::get_singleton()->texture_get_height(texture_rid)); |  | ||||||
| 	Vector2 uvs[4] = { | 	Vector2 uvs[4] = { | ||||||
| 		final_src_rect.position / src_tsize, | 		final_src_rect.position / tsize, | ||||||
| 		(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, | 		(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, | ||||||
| 		(final_src_rect.position + final_src_rect.size) / src_tsize, | 		(final_src_rect.position + final_src_rect.size) / tsize, | ||||||
| 		(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, | 		(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, | ||||||
| 	}; | 	}; | ||||||
| 
 | 
 | ||||||
| 	if (is_flipped_h()) { | 	if (is_flipped_h()) { | ||||||
|  | @ -655,23 +649,18 @@ void AnimatedSprite3D::_draw() { | ||||||
| 	float pixel_size = get_pixel_size(); | 	float pixel_size = get_pixel_size(); | ||||||
| 
 | 
 | ||||||
| 	Vector2 vertices[4] = { | 	Vector2 vertices[4] = { | ||||||
|  | 
 | ||||||
| 		(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, | 		(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, | ||||||
| 		(final_rect.position + final_rect.size) * pixel_size, | 		(final_rect.position + final_rect.size) * pixel_size, | ||||||
| 		(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, | 		(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, | ||||||
| 		final_rect.position * pixel_size, | 		final_rect.position * pixel_size, | ||||||
| 
 | 
 | ||||||
| 	}; | 	}; | ||||||
| 
 |  | ||||||
| 	// Properly setup UVs for impostor textures (AtlasTexture).
 |  | ||||||
| 	RID texture_rid = texture->get_rid(); |  | ||||||
| 	Vector2 src_tsize = Vector2( |  | ||||||
| 			VS::get_singleton()->texture_get_width(texture_rid), |  | ||||||
| 			VS::get_singleton()->texture_get_height(texture_rid)); |  | ||||||
| 	Vector2 uvs[4] = { | 	Vector2 uvs[4] = { | ||||||
| 		final_src_rect.position / src_tsize, | 		final_src_rect.position / tsize, | ||||||
| 		(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, | 		(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, | ||||||
| 		(final_src_rect.position + final_src_rect.size) / src_tsize, | 		(final_src_rect.position + final_src_rect.size) / tsize, | ||||||
| 		(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, | 		(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, | ||||||
| 	}; | 	}; | ||||||
| 
 | 
 | ||||||
| 	if (is_flipped_h()) { | 	if (is_flipped_h()) { | ||||||
|  |  | ||||||
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	 Juan Linietsky
						Juan Linietsky