Revert "Fix crash on signal/resume to dangling target"

This reverts commit 54bdc1e1f6.
This commit is contained in:
Pedro J. Estébanez 2018-11-24 23:46:13 +01:00
parent a16d9c6ab6
commit b499537e68
4 changed files with 43 additions and 46 deletions

View file

@ -275,7 +275,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
uint32_t alloca_size = 0;
GDScript *script;
GDScript *_class;
int ip = 0;
int line = _initial_line;
@ -286,7 +286,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
line = p_state->line;
ip = p_state->ip;
alloca_size = p_state->stack.size();
script = p_state->script.ptr();
_class = p_state->_class;
p_instance = p_state->instance;
defarg = p_state->defarg;
self = p_state->self;
@ -368,9 +368,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
} else {
self = p_instance->owner;
}
script = p_instance->script.ptr();
_class = p_instance->script.ptr();
} else {
script = this->_script.ptr();
_class = _script;
}
}
@ -395,7 +395,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant *m_v; \
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text); \
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text); \
if (unlikely(!m_v)) \
OPCODE_BREAK;
@ -404,7 +404,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define CHECK_SPACE(m_space)
#define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant *m_v; \
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text);
m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text);
#endif
@ -1185,7 +1185,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GET_VARIANT_PTR(dst, argc + 3);
const GDScript *gds = _script.ptr();
const GDScript *gds = _script;
const Map<StringName, GDScriptFunction *>::Element *E = NULL;
while (gds->base.ptr()) {
@ -1256,10 +1256,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->state.stack_size = _stack_size;
gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size;
gdfs->state.script = _script;
gdfs->state._class = _class;
gdfs->state.ip = ip + ipofs;
gdfs->state.line = line;
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
gdfs->state.script_id = _class->get_instance_id();
//gdfs->state.result_pos=ip+ipofs-1;
gdfs->state.defarg = defarg;
gdfs->state.instance = p_instance;
@ -1548,8 +1549,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
String err_file;
if (p_instance)
err_file = p_instance->script->path;
else if (script)
err_file = script->path;
else if (_class)
err_file = _class->path;
if (err_file == "")
err_file = "<built-in>";
String err_func = name;
@ -1764,19 +1765,14 @@ GDScriptFunction::~GDScriptFunction() {
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
// Checking this first since it's faster
if (!state.script.is_valid()) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
ERR_FAIL_V(Variant());
}
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant());
}
#else
if (!is_valid()) {
return Variant();
if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
ERR_FAIL_V(Variant());
}
#endif
@ -1845,12 +1841,12 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
return false;
if (p_extended_check) {
//script gone? (checking this first since it's faster)
if (!state.script.is_valid())
return false;
//class instance gone?
if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
return false;
//script gone?
if (state.script_id && !ObjectDB::get_instance(state.script_id))
return false;
}
return true;
@ -1860,14 +1856,13 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant());
#ifdef DEBUG_ENABLED
// Checking this first since it's faster
if (!state.script.is_valid()) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant());
}
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
ERR_EXPLAIN("Resumed after yield, but script is gone");
ERR_FAIL_V(Variant());
}
#endif