Revert "Fix crash on signal/resume to dangling target"

This reverts commit 54bdc1e1f6.
This commit is contained in:
Pedro J. Estébanez 2018-11-24 23:46:13 +01:00
parent a16d9c6ab6
commit b499537e68
4 changed files with 43 additions and 46 deletions

View file

@ -225,7 +225,7 @@ private:
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
Ref<GDScript> _script;
GDScript *_script;
StringName name;
Vector<Variant> constants;
@ -272,13 +272,15 @@ private:
public:
struct CallState {
ObjectID instance_id;
ObjectID instance_id; //by debug only
ObjectID script_id;
GDScriptInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
Ref<GDScript> script;
GDScript *_class;
int ip;
int line;
int defarg;
@ -297,7 +299,7 @@ public:
int get_default_argument_addr(int p_idx) const;
GDScriptDataType get_return_type() const;
GDScriptDataType get_argument_type(int p_idx) const;
GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
GDScript *get_script() const { return _script; }
StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;