Refactor toggling script list

This commit is contained in:
kobewi 2022-07-31 23:07:10 +02:00
parent f648de1a83
commit b4c92dbd0e
7 changed files with 33 additions and 14 deletions

View file

@ -149,7 +149,9 @@ void ShaderEditorPlugin::edit(Object *p_object) {
}
}
es.shader_inc = Ref<ShaderInclude>(si);
es.shader_editor = memnew(TextShaderEditor);
TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
es.shader_editor->edit_shader_include(si);
shader_tabs->add_child(es.shader_editor);
} else {
@ -166,7 +168,9 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (vs.is_valid()) {
es.shader_editor = memnew(VisualShaderEditor);
} else {
es.shader_editor = memnew(TextShaderEditor);
TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
}
shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit_shader(es.shader);
@ -434,6 +438,10 @@ void ShaderEditorPlugin::_close_shader(int p_index) {
edited_shaders.remove_at(p_index);
_update_shader_list();
EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
if (shader_tabs->get_tab_count() == 0) {
left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
}
}
void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
@ -768,10 +776,10 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
VBoxContainer *vb = memnew(VBoxContainer);
left_panel = memnew(VBoxContainer);
HBoxContainer *menu_hb = memnew(HBoxContainer);
vb->add_child(menu_hb);
left_panel->add_child(menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
file_menu->set_shortcut_context(main_split);
@ -803,14 +811,14 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_list = memnew(ItemList);
shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(shader_list);
left_panel->add_child(shader_list);
shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
shader_list->set_allow_rmb_select(true);
SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
main_split->add_child(vb);
vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
main_split->add_child(left_panel);
left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
shader_tabs = memnew(TabContainer);
shader_tabs->set_tabs_visible(false);
@ -823,7 +831,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog);
main_split->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
}