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GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs.
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parent
41564aaf77
commit
b4d0a09f15
26 changed files with 1010 additions and 119 deletions
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@ -67,10 +67,15 @@ Error GDScriptParserRef::raise_status(Status p_new_status) {
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while (p_new_status > status) {
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switch (status) {
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case EMPTY:
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case EMPTY: {
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status = PARSED;
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result = parser->parse(GDScriptCache::get_source_code(path), path, false);
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break;
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String remapped_path = ResourceLoader::path_remap(path);
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if (remapped_path.get_extension().to_lower() == "gdc") {
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result = parser->parse_binary(GDScriptCache::get_binary_tokens(remapped_path), path);
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} else {
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result = parser->parse(GDScriptCache::get_source_code(remapped_path), path, false);
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}
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} break;
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case PARSED: {
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status = INHERITANCE_SOLVED;
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Error inheritance_result = get_analyzer()->resolve_inheritance();
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@ -205,7 +210,8 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP
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return ref;
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}
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} else {
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if (!FileAccess::exists(p_path)) {
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String remapped_path = ResourceLoader::path_remap(p_path);
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if (!FileAccess::exists(remapped_path)) {
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r_error = ERR_FILE_NOT_FOUND;
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return ref;
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}
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@ -239,6 +245,20 @@ String GDScriptCache::get_source_code(const String &p_path) {
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return source;
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}
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Vector<uint8_t> GDScriptCache::get_binary_tokens(const String &p_path) {
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Vector<uint8_t> buffer;
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Error err = OK;
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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ERR_FAIL_COND_V_MSG(err != OK, buffer, "Failed to open binary GDScript file '" + p_path + "'.");
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uint64_t len = f->get_length();
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buffer.resize(len);
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uint64_t read = f->get_buffer(buffer.ptrw(), buffer.size());
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ERR_FAIL_COND_V_MSG(read != len, Vector<uint8_t>(), "Failed to read binary GDScript file '" + p_path + "'.");
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return buffer;
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}
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Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
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MutexLock lock(singleton->mutex);
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if (!p_owner.is_empty()) {
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@ -251,10 +271,20 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
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return singleton->shallow_gdscript_cache[p_path];
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}
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String remapped_path = ResourceLoader::path_remap(p_path);
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Ref<GDScript> script;
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script.instantiate();
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script->set_path(p_path, true);
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r_error = script->load_source_code(p_path);
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if (remapped_path.get_extension().to_lower() == "gdc") {
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Vector<uint8_t> buffer = get_binary_tokens(remapped_path);
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if (buffer.is_empty()) {
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r_error = ERR_FILE_CANT_READ;
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}
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script->set_binary_tokens_source(buffer);
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} else {
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r_error = script->load_source_code(remapped_path);
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}
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if (r_error) {
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return Ref<GDScript>(); // Returns null and does not cache when the script fails to load.
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@ -294,9 +324,18 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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}
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if (p_update_from_disk) {
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r_error = script->load_source_code(p_path);
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if (r_error) {
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return script;
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if (p_path.get_extension().to_lower() == "gdc") {
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Vector<uint8_t> buffer = get_binary_tokens(p_path);
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if (buffer.is_empty()) {
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r_error = ERR_FILE_CANT_READ;
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return script;
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}
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script->set_binary_tokens_source(buffer);
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} else {
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r_error = script->load_source_code(p_path);
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if (r_error) {
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return script;
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}
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}
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}
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