mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Update many docs with recent rendering changes
This commit is contained in:
parent
5b4ea6529a
commit
b50d954cb0
12 changed files with 365 additions and 93 deletions
|
|
@ -49,7 +49,7 @@
|
|||
Represents the size of the [enum RadianceSize] enum.
|
||||
</constant>
|
||||
<constant name="PROCESS_MODE_QUALITY" value="0" enum="ProcessMode">
|
||||
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime.
|
||||
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples].
|
||||
</constant>
|
||||
<constant name="PROCESS_MODE_REALTIME" value="1" enum="ProcessMode">
|
||||
Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue