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AnimationPlayer: fix scrubbing after play backwards
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2 changed files with 2 additions and 0 deletions
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@ -1011,6 +1011,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
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player->seek_delta(pos, pos - cpos);
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} else {
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player->stop(true);
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player->seek(pos, true);
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}
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