Fix D3D12 not checking for fullscreen clear region correctly.

This commit is contained in:
Skyth 2025-10-06 16:29:29 +03:00
parent ef5cd99604
commit b568b06970

View file

@ -4571,8 +4571,7 @@ void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd
p_rect.position.y,
p_rect.position.x + p_rect.size.x,
p_rect.position.y + p_rect.size.y);
cmd_buf_info->render_pass_state.region_is_all = !(
cmd_buf_info->render_pass_state.region_rect.left == 0 &&
cmd_buf_info->render_pass_state.region_is_all = (cmd_buf_info->render_pass_state.region_rect.left == 0 &&
cmd_buf_info->render_pass_state.region_rect.top == 0 &&
cmd_buf_info->render_pass_state.region_rect.right == fb_info->size.x &&
cmd_buf_info->render_pass_state.region_rect.bottom == fb_info->size.y);