Remove unused member variables in EditorNode

This commit is contained in:
Haoyu Qiu 2025-07-27 22:43:28 +08:00
parent 0dd9178269
commit b56b776ab2
2 changed files with 0 additions and 21 deletions

View file

@ -2764,7 +2764,6 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
}
bool inspector_only = editor_history.is_current_inspector_only();
current = current_obj;
if (!current_obj) {
SceneTreeDock::get_singleton()->set_selected(nullptr);
@ -8502,18 +8501,6 @@ EditorNode::EditorNode() {
file_export_lib->add_option(TTR("Apply MeshInstance Transforms"), Vector<String>(), false);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);
file_script->set_title(TTR("Open & Run a Script"));
file_script->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
file_script->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
List<String> sexts;
ResourceLoader::get_recognized_extensions_for_type("Script", &sexts);
for (const String &E : sexts) {
file_script->add_filter("*." + E);
}
gui_base->add_child(file_script);
file_script->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_pack_zip = memnew(EditorFileDialog);
file_pack_zip->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
file_pack_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
@ -8715,7 +8702,6 @@ EditorNode::EditorNode() {
EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
_edit_current();
current = nullptr;
saving_resource = Ref<Resource>();
set_process(true);

View file

@ -346,8 +346,6 @@ private:
PopupMenu *tool_menu = nullptr;
PopupMenu *export_as_menu = nullptr;
Button *export_button = nullptr;
Button *search_button = nullptr;
TextureProgressBar *audio_vu = nullptr;
Timer *screenshot_timer = nullptr;
@ -408,10 +406,8 @@ private:
EditorBuildProfileManager *build_profile_manager = nullptr;
EditorFileDialog *file_templates = nullptr;
EditorFileDialog *file_export_lib = nullptr;
EditorFileDialog *file_script = nullptr;
EditorFileDialog *file_android_build_source = nullptr;
EditorFileDialog *file_pack_zip = nullptr;
String current_path;
MenuButton *update_spinner = nullptr;
EditorMainScreen *editor_main_screen = nullptr;
@ -463,7 +459,6 @@ private:
int current_menu_option = 0;
SubViewport *scene_root = nullptr; // Root of the scene being edited.
Object *current = nullptr;
Ref<Resource> saving_resource;
HashSet<Ref<Resource>> saving_resources_in_path;
@ -479,8 +474,6 @@ private:
SceneImportSettingsDialog *scene_import_settings = nullptr;
AudioStreamImportSettingsDialog *audio_stream_import_settings = nullptr;
String import_reload_fn;
HashSet<String> textfile_extensions;
HashSet<String> other_file_extensions;
HashSet<FileDialog *> file_dialogs;