Add EditorUndoRedoManager singleton

This commit is contained in:
kobewi 2022-12-23 23:53:16 +01:00
parent 91fedb60de
commit b58111588a
89 changed files with 551 additions and 546 deletions

View file

@ -291,8 +291,8 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
}
void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
Ref<EditorUndoRedoManager> undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
ERR_FAIL_COND(!undo_redo.is_valid());
EditorUndoRedoManager *undo_redo = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
ERR_FAIL_NULL(undo_redo);
// For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
// set the respective metallic or roughness factor to 1.0 as a convenience feature