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Make is_equal_approx have explicit float and double versions
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12 changed files with 72 additions and 46 deletions
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@ -513,7 +513,7 @@ void SpriteFramesEditor::_animation_select() {
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if (frames->has_animation(edited_anim)) {
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double value = anim_speed->get_line_edit()->get_text().to_float();
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if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) {
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if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) {
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_animation_fps_changed(value);
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}
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}
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