From b5d0f7a5d25b0925888a08b53f4419b4ef40afef Mon Sep 17 00:00:00 2001 From: Mikael Hermansson Date: Wed, 1 Oct 2025 13:02:10 +0200 Subject: [PATCH] Drop the experimental label for the Jolt Physics integration --- doc/classes/ProjectSettings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4b76fee0bbd..8941c071b58 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2533,7 +2533,7 @@ Sets which physics engine to use for 3D physics. [b]DEFAULT[/b] is currently equivalent to [b]GodotPhysics3D[/b], but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine. [b]GodotPhysics3D[/b] is Godot's internal 3D physics engine. - [b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases. Jolt Physics is the default for projects created starting in Godot 4.6. + [b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. Jolt Physics is the default for projects created starting in Godot 4.6. [b]Dummy[/b] is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality. Third-party extensions and modules can add other physics engines to select with this setting.